One downside, however, is that using Parallels or VMware can significantly decrease the performance of Creo unless you have an extremely powerful machine. This can be useful if you use a lot of other Mac-based programs throughout your day and don’t want to have to constantly reboot. Parallels or VMware: Virtualize Windows LocallyĪnother option is to run Windows as a program within macOS and then run Creo through that software. To boot using Windows simply press the option key while your computer is turning on and you will be given the option to boot macOS or Windows. Whenever you reboot your Mac it will still run macOS by default. Once back on the desktop, the Boot Camp installer should appear, at which point you can install all your drivers and then Creo as per normal.Continue the set up process (skipping over steps that require internet access).After installation, your computer will automatically reboot and you will have the standard Windows installer.When partitioning, keep in mind how much space you want to allocate to each operating system (consider the applications you will be using on each and various file sizes).The assistant will walk you through the set up process including partitioning and downloading drivers, and then will start the installer.Open the Boot Camp Assistant application (press Comand+Space, type “Boot Camp”, press enter).Backup your computer (always better to be safe than sorry).Boot Camp provides you with the highest performance options without having to purchase another machine or use performance-limiting virtualization.īoot Camp allows you to run PTC Creo on Mac by installing the Windows operating system. If you are working with Creo on a daily basis you don’t want to be limited or slowed down due to performance issues. You can only use Windows or macOS one at a time but you get the full computing power of your Mac to run Creo. This means you can simply run the Windows operating system on your Mac device. Boot Camp, a native Mac feature, allows you to install Windows in a dual-boot configuration. This would be our top recommendation to run PTC Creo on Mac. PTC has not released Creo products compatible with OS X, however, you can run PTC Creo on Mac. Run or use a remote Windows/Creo virtual machine via XenDesktop.
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To run the app you have to compile it using Gradle or Android Studio. You can download the code that we used for the demo. We have also published a sample app on GitHub that is UX compliant. To see a more detailed description on how to use the Remote Display APIs, read our developer documentation. Then we start our service when the MediaRouter onRouteSelected event is called by using CastRemoteDisplayLocalService.startService and stop the service when the MediaRouter onRouteUnselected event is called by using CastRemoteDisplayLocalService.stopService. The service automatically provides a convenient notification to allow the user to dismiss the remote display. The service will manage the remote display even when the local app goes into the background. Next we created a service extending CastRemoteDisplayLocalService which would then create an instance of our CastPresentation class. The game audio engine was also started at that point. Think of the CastPresentation as the Activity for the remote display. To render the remote display, we extended CastPresentation and called setContentView with the game’s existing GLSurfaceView instance. We modified the existing code to display an image bitmap on the local display. We then set the MediaRouteSelector for the MediaRouter using the App ID we obtained and added a callback listener using MediaRouter.addCallback. The MediaRouteActionProvider adds a Cast button to the action bar. To discover devices and to allow a user to select a Cast device to connect to, we added support for the Cast button using MediaRouteActionProvider. To render the local display, the existing main Activity was converted to an ActionBarActivity. There’s no need to write a Cast receiver app as the Remote Display APIs are supported natively by all Google Cast receivers. Next, we registered a Remote Display App ID using the Google Cast SDK Developer Console. We started by using an existing source port of Quake III to Android which includes some usage of kwaak3 and ioquake3 source code. The game engine was not modified in any way and the whole process took less than a day with most of our time spent removing UI code not needed for the demo. Since you're probably wondering how you can do this too, here's the details of how we added Cast Remote Display to Quake. When all was said and done, during our 2015 I/O session “ Google Cast Remote Display APIs for Games” we were able to present the game in 720p at 60 fps!ĭuring the demo we used a wired USB game controller to play the game, but we've also experimented with using the mobile device sensors, a bluetooth controller, a toy gun and even a dance mat as game controllers. We reached out to ID Software and they thought it was a cool idea too. So, we decided to port the classic Quake® III Arena open source engine to support Cast Remote Display. We wanted to show you how easy it is to take an existing high performance game and run it on a Chromecast. This dual display model also allows you to design new game experiences for the display on the mobile device to show maps, game pieces and private game information. Now you can use the powerful GPUs, CPUs and sensors of the mobile device in your pocket to render both a local display and a virtual one to the TV. Posted by Leon Nicholls, Developer Programs Engineer and Antonio Fontan, Software EngineerĪt Google I/O 2015 we announced the new Google Cast Remote Display APIs for Android and iOS that make it easy for mobile developers to bring graphically intensive apps or games to Google Cast receivers. What drives this game is Magic Pocket's ambitious pseudo-3D engine that pushes a fast speed and a smooth framerate, even as it draws detailed flowing hills with a lot of on-screen objects like traffic, cones, and innocent bystanders along the side of the road. Nothing's as satisfying as clobbering a highway patrolman with a gigantic shovel, watching the poor guy fly off the bike onto the pavement below. But they're a bit more aggressive, and tend to focus on one particular rider regardless of who's in first. These guys are just as vulnerable as the actual racers.so players are encouraged to wail on them to knock 'em out of the picture. To make gameplay a little more challenging, there's also a bunch of motorcycle cops set out to put a premature end to the brutal racing if these guys manage to knock the player off their saddle, regardless if they've still got the strength to get back on to continue, the race ends. Money icons are scattered in rows across the road, and collecting them builds up the player's bank account, making bike upgrades much quicker than just using the earnings after coming in first. These rear attacks are actually well-implemented because the developers put to use an icon arrow that grows and shrinks behind the player, the size and location showing just how close the opponent is. Players can also pick up scattered, random power-ups, such as invincibility, oil slicks, and a napalm-like substance that sets the road behind them on fire. The only way to move onto the next track is to cross the finish line first, and the only way players will be able to do that is to be both aggressive in their racing and combat ying to unseat the opposition to gain that extra distance while avoiding on-street and trackside obstacles, as well as aggressive attacks from their weaponry. Luckily, the character the player chooses is also armed with his or her own weapon that can do equal damage. This combat racer puts players in charge of their choice of four distinctly different racers in an all-out race from start to finish, trying to stay upright on a bike while getting whaled on by the opposition. Road Rash: Jailbreak builds its game design upon the formula established in past Road Rash games, but constructs its own creation with the speed, intensity and gameplay elements expected in today's gaming day and age. Development on the game was handled by European developer Magic Pockets, who obviously used its knowledge and technology acquired the visually impressive F1 2003 GBA title for Electronic Arts and DSI Games. Road Rash: Jailbreak borrows its namesake from the last game released on the PSOne system a couple years ago, but other than lifting a few assets from that development, the GBA game is really its own design. Six locations, two different difficulty levels.It's over a little too quickly, but it's a heck of a ride while it lasts. Road Rash: Jailbreak for the GBA handheld is fast and furious, and actually poses a challenge throughout its six tracks and two sets of difficulty levels, and offers a nice variety of gameplay options for such a simplistic game concept. Which is why it's surprising that I actually enjoyed playing DSI Games' rendition of the series on the Game Boy Advance. They're called the "Elf Screen" because they're extremely good at keeping elfs from breaking through your defense, but they can be used against bashy teams just fine. Two-deep columns of players are the most fundamental screen, and are the closest thing to a dictionary definition of a Blood Bowl screen. The columns were extremely helpful in stopping our opponent from gaining a foothold. Sure, you could pile all of your players on his players and just start marking the shit out of them, but the screen is working so much better, and it's making it literally impossible for your opponent to break through. So, your screen worked and your opponent flailed up against it, putting himself in position to get swatted away with minimal effort from you, while you reposition your players to prepare for the next blitz from your now-panicking opponent. This means we can pin him up against the sideline. Our opponent has dedicated to pushing down the sideline, but was unable to break through our defense. Even though our front lineman got knocked down, we have a player in position to provide the retaliatory punch. Now let's see what happens when our opponent tries to take the sideline Obviously we can't prevent our opponent from using his blitz, but how do we make sure he doesn't set up on the sideline that easily? If you're not standing next to any opponent players, he only gets the one blitz to attempt to clear a path. Blitzing is one of the biggest tools an offense can use against a screen, because the whole point is to block the path of your opponent with your players, and the only way your opponent can move your players is by punching them, or blitzing. So, let's shift that front player over and protect the sideline.Īh, damn, of course, the Blitz. Much better, right? Now you can clearly see that, while we have the middle of the field locked down, the sideline is wide open. However, you also need to consider your own players' TZ's. In the match videos, I always have my opponent's Tackle Zones turned on, you can do this by pressing the G key once the game has started to turn on the grid. Your player has a Tackle Zone, and arranging the Tackle Zones of your players smartly is the best way to prevent your opponent from sneaking through your line. Well, it's time to stop thinking of your player as a singular, one square unit. You let your opponent get a hold of the sideline, and now he's moving down the field and messing your stuff up! How do you stop him. Sure! Like I said, screening is only a concept, not a finite, definite player layout. Each unit will represent, simply, "A Blood Bowl player". Let's ignore team races, statlines, Strength scores, skills, etc. However, let's start with the basics.įor all of these examples, we will be playing the part of the Yellow Team on defense. A player who's caging should also be spreading out a bit to avoid getting boxed in, and a player who's screening should bunch up his players a bit to avoid spreading too thin and getting blasted through. They both borrow a lot of ideas w/r/t spacing, and in fact they can sometimes end up looking very similar. However, a screen is not necessarily the opposite of a cage. In many ways a defensive screen is considered the counter to an offensive cage. And, while screening is mostly use defensively, it can also be used offensively to protect your ballcarrier from getting whacked or to prevent your opponent from seeping blitzers or defenders into your half of the pitch. This sounds almost stupid, right? Stopping your opponent from getting past you is just basic defense. Screening is simply board control by placing your players in such a way that you prevent your opponent from getting past you easily. Like "The Cage", "The Screen" is not necessarily a move or play, but more of a general concept. Though in the meantime, we're long overdue for a So the short answer is "Week to week, I'll never know, but it'll probably be a race we haven't seen yet" We're getting close to having seen every race so I'll probably relax that rule a bit if I keep going. I have a special thing lined up for the next match (which btw sorry it's taking so long, we might have a bonus video in the mix before the next match gets posted) but the basic formula for determining what race my opponent plays is to go down the list of signups and ask for somebody who has a team within reasonable TV which is a race I haven't played yet. Caught up on the last couple games and was thoroughly entertained, do we know what the next opponent is going to be? Looks like so far we haven't played: Amazon, Dark Elf, High Elf, Human, Nurgle, Ogre, Wood Elf, Chaos Dwarves and Underworld. She also sent me a compiled list of trigger warnings for the whole series and said I should take a look beforehand if I had any reservations about serious topics. It happened to be free on the Kindle Store that day (fate, if nothing else) so I downloaded it and started reading it the next day. She was emphatic that I read it and insisted on updates as I read the book. I reached out to one of my mutuals and asked what was up with AFTG. Step two was to ask someone what the heck All For the Game is and if/why I should read it. A quick search returned the promising series name: All For the Game. It was honestly because several readers I follow kept tweeting about ‘aftg’ and I had absolutely no idea what they were talking about*. I first learned about The Foxhole Court the way I learn about most books: through recommendations from other readers and bloggers on Twitter. This is a somewhat unnecessary portion of this discussion, but I want to include it, so here it is. Without further ado-let’s tackle this beast. with an agent by an editor at a big house). Self-Publishing is important to this discussion, too, as Sakavic self-published this book and, given the book’s content, would not be viable through the means of traditional publishing (i.e. In Fiction & Believability, I want to dig deeper into the function of fiction as a genre and the ways in which the suspension of disbelief must hold up the story as well as give readers the space to buy into the narrative. Content (and Warnings) will address the oft-labelled “problematic content” of the book and the veritable trove of trigger warnings posted for the series. The three thesis paragraphs are most important in this post. So let’s talk about Nora Sakavic’s first book in her All For the Game series: The Foxhole Court.īecause there is, honestly, just so much to get through, I’m going to break this post up into several sections: Background, Overview, Content (and Warnings), Fiction & Believability, Self-Publishing, and Summary. Though there are plenty of people who would disagree. But let’s not get ahead of ourselves here I promise it won’t be all doom and gloom because frankly? I didn’t mind this book. I can feel in my fingers that this is going to be a long one. I wish the book didin't unfold as fast as it did.I enjoyed it.Spoilers for book one ahead // trigger warning for problematic content (of almost every variety, link in yellow) Not that they use descriptive words here, but there is an abundance of action (it's a sports team after all).I just love the layers and layer and layers of stories and personalities, that are crammed into this book. Review 2: Sakavic does it like this: You'll be shoved into a room and given three juggling balls, then you have to stay in balance as a magnitude seven hit you while they're giving you more balls to juggle with.The way the author makes you remember the characters will have more to do with action and reputation, rather than looks. This ended in the middle of the storyline and I want to know what happens next! And I'm totally bummed I don't have time to read the second book straight after. It's not pretty and it's over the top unrealistic but in the same time it's really fascinating and there isn't a dull moment in the story. There are several groups in the team and the dynamics between groups and individuals are the key to this book. It's really a book about a group of people who really don't want to interact with each other but they are forced to do so in order to play. They are all more or less insane and Neil's secrets aren't helping. The start of practice season and meeting the rest of the team doesn't help any. Kevin and the goalie, Andrew take immediate dislike to Neil and his summer with them, practicing and trying to get to the required lev. The whole team is a group of misfits and runaways but they have gained Kevin, one of the stars in the game after he got hurt earlier and that will give the team extra publicity. It's a tale of young adults trying to live and survive in a world that is mostly against them.Neil is on the run from his mob boss of a father and against common sense decides to accept an offer from a Exy team (mix of lacrosse and ice hockey with body contact) and play in college even with and all the exposure that will entail. This is NOT a romance and the author has not tagged it as one. Review 1: First, let's get our record straight. If you don't see the one you're looking for please email us This product contains/may contain chemicals known to the state of California to cause cancer, birth defects, or other reproductive harm. Visit our parent Hot Rod Store to see our huge selection of hot rod patches, hot rod stickers, We have every category of Gear Shift Knobs. We have the old traditional 8 Ball, or Cue ball style and a fine collection of hand forged and hand painted art pieces. 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For some celebrities, the best way to find peace is to take a hiatus from cyberspace, where total chaos reigns. Keep scrolling to see which celebrities stepped back from social media:Ĭelebrities Who Took a Break From Social Media: Kim Kardashian, Selena Gomez and More Sign up for Us Weekly's free, daily newsletter and never miss breaking news or exclusive stories about your favorite celebrities, TV shows and more! “But I might video something, then post it 30 minutes later when I’ve left the location, more for privacy.” “I still want people to feel like they’re on that journey with me,” she said. Now, the Keeping Up With the Kardashians star waits a beat before sharing her life with her fans. “They knew what I had, they knew where I was, what I was doing and that, to me, really changed the things that I post.” “I learned from a bad experience I had when I was robbed that people really knew my every move,” she explained during a New York Times conference in November 2019. Since then, the Skims founder has changed how she posts and no longer adds Instagram Stories in real time. After she was robbed at gunpoint in Paris in October 2016, she didn’t return to her accounts for three months. So, that is how I handled it, by saying, ‘You know what? I’m going to step out of this because I don’t think it’s helping me at all.'”Įven Kardashian, a veritable Instagram queen, has taken brief breaks from the app. “These words hurt and they add nothing to my life and the truth is they’re lies. “I just felt like every day I woke up and I was like, ‘Why am I doing this?’” she explained. In order to view the video, please allow Manage Cookies These examples are programmatically compiled from various online sources to illustrate current usage of the word 'curriculum.' Any opinions expressed in the examples do not represent those of Merriam-Webster or its editors. An approach to formulating curriculum that favours the dynamic use of learning topics and themes to be covered and skills/competencies to be developed in a number of learning areas across the curriculum. Pioneer Press Staff, Chicago Tribune, Owen-Moore said the district was previously scheduled to purchase language arts and reading curriculum this year. Cross-curricular approach Content Section. Murrell, Arkansas Online, The entire curriculum is posted online for parent and student access. Houston Keene, Fox News, The school became the first in Arkansas to utilize the Star curriculum, and now 12 other schools in the state have followed suit. Niraj Warikoo, Detroit Free Press, Seattle Firefighters looking to advance in their careers to become fire lieutenants are being required to learn curriculum from social justice activists and books that espouse woke ideology. Look up curricular for the last time Close your vocabulary gaps with personalized learning that focuses on teaching the words you need to know. Nicole Asbury, Washington Post, The Troy school board on May 16, after listening to speakers who pleaded with the district not to remove the honors classes, voted 6-1 to change its middle-school math curriculum by delaying until eighth grade the first opportunity for students to take advanced math. Not all students take advantage of activities on offer, while others undertake. Tara Subramaniam, CNN, School officials say the policy the parents reference explicitly allows an opt-out option for health education curriculum. Co-curricular activities offer an opportunity for students to develop and demonstrate employability skills. USA TODAY, The academy is one of several such centers across India where students hoping to qualify for top-tier colleges go to augment the regular high school curriculum with extra exam prep courses and tutoring sessions. Recent Examples on the Web Gothard also urged families in his organization to homeschool their kids using his comprehensive Christian curriculum. This key piece of network infrastructure is an obvious point of attack, and a known target for exploitation and implantation by APT such as the Equation Group. Jake Baines, Lead Security Researcher, Rapid7Ĭisco ASA and ASA-X are widely deployed firewalls that are relied upon to protect internal networks from the dangers of the outside world. Tracks: Exploitation and Ethical Hacking, Network Attacks Users will also learn about some of the latest improvements related to pivoting in Metasploit, which allow capturing services to be started on compromised hosts when combined. The latest features streamline configuring all the services Metasploit has capture modules for and managing them as a single unit. Capturing credentials is an integral part of many penetration testing methodologies and, when combined with the Metasploit database, can be a powerful technique for users engaged in breaching simulations. Viewers will see the latest workflows for capturing credentials, UI optimizations for running modules, and demonstrations of Metasploit's new payload-less session types. This Arsenal demonstration will cover some of the latest improvements to the Metasploit Framework and showcase how these improvements maximize effectiveness while performing common tasks. One primary advantage of the Metasploit Framework is a unified approach to solving this problem. Modern attack emulation is a multi-step process involving different tools and techniques as testers execute custom workflows to achieve their objectives. Spencer McIntyre, Lead Security Researcher, Rapid7 Tracks: OSINT - Open Source Intelligence, Vulnerability Assessment In this talk, I'll cover how default passwords contribute to the spread of malware, how common it is to see them used in brute force attacks 'in the wild', and how a tool like Defaultinator can help you identify them and remove them from your own environment. Or maybe you are on a Red Team engagement and want to audit for CWE-798 (Use of Hard-coded Credentials). It's hard to know if you have default passwords in your environment, but this tool is here to help you find them. Yet legacy or poorly secured IoT devices still often contain default or hardcoded passwords. Static device passwords are not only Really Bad, they are sometimes illegal. Why would someone make such a tool? Why, I'm so glad you asked! This newly released tool is a repository for default credentials made searchable via API or the intuitive web interface. Have you ever had to Google around trying to find a default password for a router? Are you sick of combing through user manuals just to find admin:admin buried on page 37. Defaultinator: An Open Source Search Tool for Default CredentialsĬurt Barnard, Principal Security Researcher, Rapid7 The result is a finely tempered software piano with an effortless beauty and the sound of a real concert grand. During this process we consulted with concert pianists and used their feedback to tune the algorithms to create the most enjoyable feel and natural playability possible. Registration also qualifies for technical support, product updates, free online resources for your software and information on new products and updates. These samples were then carefully prepared and scripted with advanced keygroup layers and rule switching in the UVI Engine, allowing the sustain pedal and release samples to articulate in a natural way. You will learn how to register and use the Arturia instruments, Ableton Live Lite and UVI Grand Piano Model D. Deep multi-sampling, precision mastering and advanced scripting provide you with all the warmth, expressiveness and detail of the real thing.Įach note was carefully multi-sampled at a number of velocity levels with and without sustain. UV characteristics were reflected in the mobile deep learning model. Sit down at a beautiful Concert Grand Model D captured in the brilliant Guillaume Tell sound stage in Paris. The enclosed product is the property of UVI and is licensed to you only for use as part of a musical performance. Deep tone shaping tools, pro-grade effects and adjustable mics. Start the iLok License Manager and login. Your email address will not be published. Please follow the steps below to get started with UVI Grand Piano Model D 1 - If you do not have iLok yet, follow these steps to install iLok License Manager: Go on download the iLok License Manager version for your computer and install it. Previous Article UVI Kroma v1.5.0 (UVI Falcon) (SOUNDBANK) Next Article UVI Percussion Store v.1.2.1 (UVI Falcon) Leave a Reply Cancel reply. From wood-fired flavor to gas-powered reliability, Oonis range of portable outdoor pizza ovens means great pizza in your backyard or beyond. Captured in one of the finest studios in the world UVI Model D (UVI Falcon) DecemNovember 29, 2022. custombaldwinbenchmahoganypianospianosidewalnutyearfinestebonyquiltedrebuiltblacku0026modelbabymackintoshrestoredkawaimasoncasesatin.Experience the presence and power of a Concert Grand Model D. |
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